AoD Decal Engine 1.0

Because placing decals should be fun and creative, not a chore. Watch the video below to see it in action.

Quick summary:

  • 1-click import

  • Viewport control

  • No UV-unwrapping

  • Blend modes, opacity and roughness

  • Layering system

  • Baking

  • Cycles & Eevee compatible

  • Growing decal library (graffiti, leaks, damage & more)

  • FREE updates for life

Not happy with the plugin?

I offer a 7-day money back guarantee, with no questions asked!

Examples

Both examples took less than 5 minutes to create.

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Features & Highlights

1-Click Workflow

Just choose a decal and press "Spawn Decal". No need to unwrap any mesh or mess about with shrinkwrap modifiers or complex node setups.

Viewport Control

You can change the location, rotation and size of your decal directly through the viewport.

Layer System

A simple layer system allows you change the order which decals appear, want grime over a sticker? No problem, just move the grime to the top.

Blending Modes

Blending decals to the underlying material is easy thanks to multiple blend modes, opacity control and a roughness slider.

1-Click Baking

Bake your decals directly onto your material with a single click.

Cycles & Eevee

AoD Decal Engine works with both Eevee and Cycles without the need to adjust anything.

Growing Decal Library

You also get my ever expanding decal library. Leaks, stickers, graffiti, wall damage, grunge and much more. Right now it's at 120+ decals and growing!