AoD Decal Engine 1.0
Because placing decals should be fun and creative, not a chore. Watch the video below to see it in action.
Quick summary:
1-click import
Viewport control
No UV-unwrapping
Blend modes, opacity and roughness
Layering system
Baking
Cycles & Eevee compatible
Growing decal library (graffiti, leaks, damage & more)
FREE updates for life
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Examples
Both examples took less than 5 minutes to create.
Features & Highlights
Just choose a decal and press "Spawn Decal". No need to unwrap any mesh or mess about with shrinkwrap modifiers or complex node setups.
You can change the location, rotation and size of your decal directly through the viewport.
A simple layer system allows you change the order which decals appear, want grime over a sticker? No problem, just move the grime to the top.
Blending decals to the underlying material is easy thanks to multiple blend modes, opacity control and a roughness slider.
Bake your decals directly onto your material with a single click.
AoD Decal Engine works with both Eevee and Cycles without the need to adjust anything.
You also get my ever expanding decal library. Leaks, stickers, graffiti, wall damage, grunge and much more. Right now it's at 120+ decals and growing!